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- # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
- # files which are included with CMake 2.8.4
- # It has been altered for iOS development
-
- # Options:
- #
- # IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
- # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
- # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
- # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
- #
- # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
- # By default this location is automatcially chosen based on the IOS_PLATFORM value above.
- # If set manually, it will override the default location and force the user of a particular Developer Platform
- #
- # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
- # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
- # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
- # If set manually, this will force the use of a specific SDK version
-
- # Macros:
- #
- # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
- # A convenience macro for setting xcode specific properties on targets
- # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
- #
- # find_host_package (PROGRAM ARGS)
- # A macro used to find executable programs on the host system, not within the iOS environment.
- # Thanks to the android-cmake project for providing the command
-
- # Standard settings
- set (CMAKE_SYSTEM_NAME Darwin)
- set (CMAKE_SYSTEM_VERSION 1)
- set (UNIX True)
- set (APPLE True)
- set (IOS True)
-
- # Required as of cmake 2.8.10
- set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
-
- # Determine the cmake host system version so we know where to find the iOS SDKs
- find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
- if (CMAKE_UNAME)
- exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
- string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
- endif (CMAKE_UNAME)
-
- # Force the compilers to gcc for iOS
- include (CMakeForceCompiler)
- #CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple)
- set(CMAKE_C_COMPILER /usr/bin/clang)
- #CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple)
- set(CMAKE_CXX_COMPILER /usr/bin/clang++)
- set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
-
- # Skip the platform compiler checks for cross compiling
- set (CMAKE_CXX_COMPILER_WORKS TRUE)
- set (CMAKE_C_COMPILER_WORKS TRUE)
-
- # All iOS/Darwin specific settings - some may be redundant
- set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
- set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
- set (CMAKE_SHARED_MODULE_PREFIX "lib")
- set (CMAKE_SHARED_MODULE_SUFFIX ".so")
- set (CMAKE_MODULE_EXISTS 1)
- set (CMAKE_DL_LIBS "")
-
- set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
- set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
- set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
- set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-
- # Hidden visibilty is required for cxx on iOS
- set (CMAKE_C_FLAGS_INIT "")
- set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
-
- set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
- set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
-
- set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
- set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
- set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
- set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
- set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
- set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
-
- # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
- # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
- # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
- # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
- if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
- endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-
- # Setup iOS platform unless specified manually with IOS_PLATFORM
- if (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM "OS")
- endif (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
-
- # Setup building for arm64 or not
- if (NOT DEFINED BUILD_ARM64)
- set (BUILD_ARM64 true)
- endif (NOT DEFINED BUILD_ARM64)
- set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
-
- # Check the platform selection and setup for developer root
- if (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
- elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
- set (SIMULATOR true)
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
- elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
- set (SIMULATOR true)
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
- else (${IOS_PLATFORM} STREQUAL "OS")
- message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
- endif (${IOS_PLATFORM} STREQUAL "OS")
-
- # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
- # Note Xcode 4.3 changed the installation location, choose the most recent one available
- exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
- set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
- set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
- if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- if (EXISTS ${XCODE_POST_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
- elseif(EXISTS ${XCODE_PRE_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
- endif (EXISTS ${XCODE_POST_43_ROOT})
- endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
-
- # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
- if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list (SORT _CMAKE_IOS_SDKS)
- list (REVERSE _CMAKE_IOS_SDKS)
- list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
- message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
- endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
-
- # Set the sysroot default to the most recent SDK
- set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
-
- # set the architecture for iOS
- if (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_ARCH armv7 armv7s arm64)
- elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
- set (IOS_ARCH i386)
- elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
- set (IOS_ARCH x86_64)
- endif (${IOS_PLATFORM} STREQUAL "OS")
-
- set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
-
- # Set the find root to the iOS developer roots and to user defined paths
- set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
-
- # default to searching for frameworks first
- set (CMAKE_FIND_FRAMEWORK FIRST)
-
- # set up the default search directories for frameworks
- set (CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
- )
-
- # only search the iOS sdks, not the remainder of the host filesystem
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-
-
- # This little macro lets you set any XCode specific property
- macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
- endmacro (set_xcode_property)
-
-
- # This macro lets you find executable programs on the host system
- macro (find_host_package)
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- set (IOS FALSE)
-
- find_package(${ARGN})
-
- set (IOS TRUE)
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
- endmacro (find_host_package)
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