|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 |
- ![logo](https://raw.githubusercontent.com/zlmediakit/ZLMediaKit/master/www/logo.png)
-
- # A lightweight ,high performance and stable stream server and client framework based on C++11.
-
-
- [![license](http://img.shields.io/badge/license-MIT-green.svg)](https://github.com/xia-chu/ZLMediaKit/blob/master/LICENSE)
- [![C++](https://img.shields.io/badge/language-c++-red.svg)](https://en.cppreference.com/)
- [![platform](https://img.shields.io/badge/platform-linux%20|%20macos%20|%20windows-blue.svg)](https://github.com/xia-chu/ZLMediaKit)
- [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-yellow.svg)](https://github.com/xia-chu/ZLMediaKit/pulls)
- [![Build Status](https://travis-ci.org/xia-chu/ZLMediaKit.svg?branch=master)](https://travis-ci.org/xia-chu/ZLMediaKit)
-
- ## Why ZLMediaKit?
- - Developed based on C++ 11, the code is stable and reliable, avoiding the use of raw pointers, cross-platform porting is simple and convenient, and the code is clear and concise.
- - Support rich streaming media protocols(`RTSP/RTMP/HLS/HTTP-FLV/WebSocket-flv/HTTP-TS/WebSocket-TS/HTTP-fMP4/Websocket-fMP4/MP4/WebRTC`),and support Inter-protocol conversion.
- - Multiplexing asynchronous network IO based on epoll and multi thread,extreme performance.
- - Well performance and stable test,can be used commercially.
- - Support linux, macos, ios, android, Windows Platforms.
- - Very low latency(lower then one second), video opened immediately.
-
- ## Features
-
- - RTSP[S]
- - RTSP[S] server,support rtsp push.
- - RTSP[S] player and pusher.
- - RTP Transport : `rtp over udp` `rtp over tcp` `rtp over http` `rtp udp multicast` .
- - Basic/Digest/Url Authentication.
- - H265/H264/AAC/G711/OPUS codec.
- - Recorded as mp4.
- - Vod of mp4.
-
- - RTMP[S]
- - RTMP[S] server,support player and pusher.
- - RTMP[S] player and pusher.
- - Support HTTP-FLV/WebSocket-FLV sever.
- - H265/H264/AAC/G711/OPUS codec.
- - Recorded as flv or mp4.
- - Vod of mp4.
- - support [RTMP-H265](https://github.com/ksvc/FFmpeg/wiki)
-
- - HLS
- - RTSP RTMP can be converted into HLS,built-in HTTP server.
- - Play authentication based on cookie.
- - Support HLS player, support streaming HLS proxy to RTSP / RTMP / MP4.
-
- - TS
- - Support HTTP-TS/WebSocket-TS sever.
-
- - fMP4
- - Support HTTP-fMP4/WebSocket-fMP4 sever.
-
- - HTTP[S]
- - HTTP server,suppor directory meun、RESTful http api.
- - HTTP client,downloader,uploader,and http api requester.
- - Cookie supported.
- - WebSocket Server and Client.
- - File access authentication.
-
- - WebRTC(experiential)
- - Support webrtc push stream and transfer to other protocols
- - Support webrtc play, support other protocol to webrtc
- - Support simulcast
- - Support rtx/nack
- - Support transport-cc rtcp/rtp ext
- - [SRT support](./srt/srt_en.md)
- - Others
- - Support stream proxy by ffmpeg.
- - RESTful http api and http hook event api.
- - Config file hot loading.
- - Vhost supported.
- - Auto close stream when nobody played.
- - Play and push authentication.
- - Pull stream on Demand.
- - Support TS / PS streaming push through RTP,and it can be converted to RTSP / RTMP / HLS / FLV.
- - Support real-time online screenshot http api.
-
- ## System Requirements
-
- - Compiler support c++11,GCC4.8/Clang3.3/VC2015 or above.
- - cmake3.1 or above.
- - All Linux , both 32 and 64 bits
- - Apple OSX(Darwin), both 32 and 64bits.
- - All hardware with x86/x86_64/arm/mips cpu.
- - Windows.
-
- ## How to build
-
- It is recommended to compile on Ubuntu or MacOS,compiling on windows is cumbersome, and some features are not compiled by default.
-
- ### Before build
- - **You must use git to clone the complete code. Do not download the source code by downloading zip package. Otherwise, the sub-module code will not be downloaded by default.You can do it like this:**
- ```
- git clone https://github.com/xia-chu/ZLMediaKit.git
- cd ZLMediaKit
- git submodule update --init
- ```
-
- ### Build on linux
-
- - My environment
- - Ubuntu16.04 64 bit and gcc5.4
- - cmake 3.5.1
- - Guidance
-
- ```
- # If it is on centos6.x, you need to install the newer version of GCC and cmake first,
- # and then compile manually according to the script "build_for_linux.sh".
- # If it is on a newer version of a system such as Ubuntu or Debain,
- # step 4 can be manipulated directly.
-
- # 1、Install GCC5.2 (this step can be skipped if the GCC version is higher than 4.7)
- sudo yum install centos-release-scl -y
- sudo yum install devtoolset-4-toolchain -y
- scl enable devtoolset-4 bash
-
- # 2、Install cmake (this step can be skipped if the cmake version is higher than 3.1)
- tar -xvf cmake-3.10.0-rc4.tar.gz #you need download cmake source file manually
- cd cmake-3.10.0-rc4
- ./configure
- make -j4
- sudo make install
-
- # 3、Switch to high version GCC
- scl enable devtoolset-4 bash
-
- # 4、build
- cd ZLMediaKit
- ./build_for_linux.sh
- ```
-
- ### Build on macOS
-
- - My environment
- - macOS Sierra(10.12.1) + xcode8.3.1
- - Homebrew 1.1.3
- - cmake 3.8.0
- - Guidance
-
- ```
- cd ZLMediaKit
- ./build_for_mac.sh
- ```
-
- ### Build on iOS
- - You can generate Xcode projects and recompile them , [learn more](https://github.com/leetal/ios-cmake):
-
- ```
- cd ZLMediaKit
- mkdir -p build
- cd build
- # Generate Xcode project, project file is in build directory
- cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64COMBINED
- ```
-
-
- ### Build on Android
-
- Now you can open android sudio project in `Android` folder,this is a `aar library` and damo project.
-
- - My environment
- - macOS Sierra(10.12.1) + xcode8.3.1
- - Homebrew 1.1.3
- - cmake 3.8.0
- - [android-ndk-r14b](https://dl.google.com/android/repository/android-ndk-r14b-darwin-x86_64.zip)
- - Guidance
-
- ```
- cd ZLMediaKit
- export ANDROID_NDK_ROOT=/path/to/ndk
- ./build_for_android.sh
- ```
- ### Build on Windows
-
- - My environment
- - windows 10
- - visual studio 2017
- - [cmake-gui](https://cmake.org/files/v3.10/cmake-3.10.0-rc1-win32-x86.msi)
-
- - Guidance
- ```
- 1 Enter the ZLMediaKit directory and execute git submodule update -- init downloads the code for ZLToolKit
- 2 Open the project with cmake-gui and generate the vs project file.
- 3 Find the project file (ZLMediaKit.sln), double-click to open it with vs2017.
- 4 Choose to compile Release version. Find the target file and run the test case.
- ```
- ## Usage
-
- - As server:
- ```cpp
- TcpServer::Ptr rtspSrv(new TcpServer());
- TcpServer::Ptr rtmpSrv(new TcpServer());
- TcpServer::Ptr httpSrv(new TcpServer());
- TcpServer::Ptr httpsSrv(new TcpServer());
-
- rtspSrv->start<RtspSession>(mINI::Instance()[Config::Rtsp::kPort]);
- rtmpSrv->start<RtmpSession>(mINI::Instance()[Config::Rtmp::kPort]);
- httpSrv->start<HttpSession>(mINI::Instance()[Config::Http::kPort]);
- httpsSrv->start<HttpsSession>(mINI::Instance()[Config::Http::kSSLPort]);
- ```
-
- - As player:
- ```cpp
- MediaPlayer::Ptr player(new MediaPlayer());
- weak_ptr<MediaPlayer> weakPlayer = player;
- player->setOnPlayResult([weakPlayer](const SockException &ex) {
- InfoL << "OnPlayResult:" << ex.what();
- auto strongPlayer = weakPlayer.lock();
- if (ex || !strongPlayer) {
- return;
- }
-
- auto viedoTrack = strongPlayer->getTrack(TrackVideo);
- if (!viedoTrack) {
- WarnL << "none video Track!";
- return;
- }
- viedoTrack->addDelegate([](const Frame::Ptr &frame) {
- //please decode video here
- });
- });
-
- player->setOnShutdown([](const SockException &ex) {
- ErrorL << "OnShutdown:" << ex.what();
- });
-
- //rtp transport over tcp
- (*player)[Client::kRtpType] = Rtsp::RTP_TCP;
- player->play("rtsp://admin:jzan123456@192.168.0.122/");
- ```
- - As proxy server:
- ```cpp
- //support rtmp and rtsp url
- //just support H264+AAC
- auto urlList = {"rtmp://live.hkstv.hk.lxdns.com/live/hks",
- "rtsp://184.72.239.149/vod/mp4://BigBuckBunny_175k.mov"};
- map<string , PlayerProxy::Ptr> proxyMap;
- int i=0;
- for(auto url : urlList){
- PlayerProxy::Ptr player(new PlayerProxy("live",to_string(i++).data()));
- player->play(url);
- proxyMap.emplace(string(url),player);
- }
- ```
-
- - As puser:
- ```cpp
- PlayerProxy::Ptr player(new PlayerProxy("app","stream"));
- player->play("rtmp://live.hkstv.hk.lxdns.com/live/hks");
-
- RtmpPusher::Ptr pusher;
- NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSrcRegisted,
- [&pusher](BroadcastRtmpSrcRegistedArgs){
- const_cast<RtmpPusher::Ptr &>(pusher).reset(new RtmpPusher(app,stream));
- pusher->publish("rtmp://jizan.iok.la/live/test");
- });
-
- ```
- ## Docker Image
- You can pull a pre-built docker image from Docker Hub and run with
- ```bash
- docker run -id -p 1935:1935 -p 8080:80 -p 8443:443 -p 8554:554 -p 10000:10000 -p 10000:10000/udp -p 8000:8000/udp -p 9000:9000/udp zlmediakit/zlmediakit:master
- ```
-
- Dockerfile is also supplied to build images on Ubuntu 16.04
- ```bash
- cd docker
- docker build -t zlmediakit .
- ```
-
- ## Contact
- - Email:<1213642868@qq.com>
- - QQ chat group:542509000
-
-
|